These are my links for March 29th from 01:03 to 01:35:

  • Taking The Tablet: 15 Ways Publishers Are Re-Imagining The Magazine – Great set of video and text articles looking at how publishers are creating new work and experiences for tablet readers (including Adobe AIR and iPad) which provide rich, multimedia ways for users to interact with texts and advertisements to create enhanced experiences which complement the high value and branding associated with the magazines. The aim being not merely to provide content but experiences which can be monteized.
  • The Democratization of Video Content Creation – Visible Gains, the monetizing video service, sing the praises of cheap, portable HD cameras like Kodak Zi6 and Flip as a source for creating competitive advantage in the organisation: "buy handheld high-definition cameras and distribute them to your best spokespeople and writers. Today’s evolving marketplace requires that you create compelling content to engage your clients and prospects. These are wonderful tools that jump-start the process." My own HD camera weapon of choice is the affordable Kodak Zi6 (c.£70), an HD camera recommended to me by several video bloggers. With free edit software included, there really is no excuse needed to star video blogging and reporting on what your business does.
  • Mediacamp Nottingham: social reporting from CreativeNottingham.com – Yesterday I was live reporting the Medicamp Nottingham (a digital media barcamp) event for my online community site CreativeNottingham.com. This was my first experiment in 'social reporting' – using online tools to capture and disseminate an event. Our experiment was all about real-time reporting – capturing as close to live reports as possible. This included using 'CoverItLive' to live blog key talks (which were updated in realtime on the website), very quick event reports (my the end of the day I'd worked out how to report, photograph the room and upload the blog post by the end of each session), short audio and video interviews with speakers and delegates and photographs uploaded throughout the day. We used our community website www.creativenottingham.posterous.com as a repository for media content. A good (tiring) day, lots of lessons learnt as to how to do it better next time.
  • Does The Times’s New Paywall Add Up? – June 2010 (presumably after the election) will see a landmark event in UK online publishing: The Times will sit all their content behind a paywall costing online readers £1 day (the same cost as the print edition. Ouch). Commentator Nick Thomas at Forrester Research looks at the economics, which is likely to see a reduction in readership to a tiny 60,000. The Times believe the niche, commited readership will still attract quality advertisers. This is a significant event as other news publishers will be likely to either follow suite or move to freemium based models (under discussion for The Independent) embracing building larger pools of readers and online audiences. Murdoch may be a brave fool with this move, yet he may also have hit on a way to change the online economy – force those who value to pay.
  • Women in TV: the missing 5,000 – A shocking report from the Edinburgh TV festival showing that 5,000 women left the TV industry last year, versus 750 men. The festival's panellists irated the audience by suggesting freelancers should pull themselves together, whereas many women feel the inflexible working practices mean that women are simply forced out of the industry when they want to start a family. The TV crisis is unlikely to see any major changes in working practices but hopefully sparking a debate will put the issue at the forefront of agencies like Pact and Skillset.
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Today is Blog Action Day when bloggers the world over unite in posting about the same issue on the same day with the aim of sparking discussion around an issue of global importance.  This year’s theme is climate change – not something I usually cover on the digital consultant blog, but low and behold yesterday’s Power to the Pixel conference, the international forum for exploring cross-platform production in film, gave me some unexpected inspiration.

I attend a fringe event in Birmingham organised by Screen WM which screened highlights of the main conference in London mixed with some localised discussions with an American producer and distributor back in Birmingham.

The highlight of the London speakers was for me Franny Armstrong and Lizzie Gillett, the two film-makers behind indie-hit documentary Age of Stupid, a landmark film that aims to change the world’s thinking on climate change, seeking to engage 250 million viewers with a limited team and marketing budget, in advance of the Copenhagen Climate Conference in December 2009.

Armonstrong and Gillett felt there film was just too important to them – and too important for the planet – to be distributed in the conventional way, and the hard deadline of 250 million viewers in advance of December 2009 was ticking away.  Funded by their own community, the pair kept all the distribution rights and negotiated their own way of getting noticed outside of the monopoly of distributors, cinemas and sales agents.

They organised an eco-friendly launch premiere in Leicester Square, London, with celebrities heading up the ‘green carpet’ and politicians speaking through a satellite link-up to many UK cinemas, creating a live, distributed event.  The global premiere on 21/22 September 2009 linked up Downtown Manhattan with the Himalayas and other global locations with a live set from the UK by Radiohead’s Thom Yorke - showing you don’t need to fly celebs across the world to have a premiere – low-carbon style.

The most interesting innovation was in the distribution of the film.  The producers steered away from cinemas and allowed community groups to show the film in their own centres with an online booking system set up called Indie Screenings for communities to programme their own event, making use of digital distribution where possible to save carbon and shipping costs.  To date the film has seen 781 screenings in the UK alone, with roll-out of the site aiming to reach global audiences this year, and with the potential to develop the site later into a portal to support other important British or social films to enable wider distribution.

With a budget of just £500K utilising an army of volunteer evangelists and on-the-ground investors and helpers, the film has now beamed out to 45 countries and the team have struck deals to show the film in NHS hospitals, schools and the British Council.

Clearly the producers learnt lessons from Al Gore’s climate change film An Inconvenient Truth which aimed to create a film that was distributed for social good rather than profit.  But for me what is equally interesting is how a social cause can stimulate new forms of distribution and audience for digital content.  Despite operating in a non-profit way, economic opportunities may arise for potentially a whole community of film-makers in the UK from this type of approach.

There were several other interesting other speakers at Power to the Pixel discussing cross-platform content in film.  Slava Rubin from indie film-funding service IndieGoGo talked in Birmingham about how promotion for promotion’s sake was a dead art – every piece of content created in the film’s marketing must be interesting and relevant.  The future of film is truly digital; as DVD sales decline from a $20bn business back down to zero, the reach of digital sales will be meteoric.  We need to build a generation of ‘audience connected’ film-makers who can make direct connections – and seek direct sales – with their audience who may influence the investment, the content and the production.

Lance Weiler, director of Head Trauma, talked about films in the future being less about content – and perhaps the majority of the benefit gained from the social interaction with the content – like related ARGs or social networks tied into the film’s universe.

Rachel Mordecai talked about brand-funded films, striking deals with sites like Platform and Stardoll (the no. 2 website for teen girls with a staggering 214M users) synergising brands withentertainment content.  She creates a story universe then hits ad agencies and brands direct whilst seeking a production company.   Online video is a tiny ($0.7bn, compared to TV video advertising, worth $70bn) market but growing rapidly.  Online video needs to immerse audiences immediately, with brands investing in the engagement.

Power to the Pixel in Birmingham was the first distributed event of its kind I’d attended.  Unfortunately I don’t think it worked too well – there was too much telling and too little discussion, and the Americans leading the discussion were no doubt terribly clever but far removed from the types of opportunities and challenges those back in the West Midlands faced.  Also watching a screening of an event is somewhat fatiguing after a few hours – like being stuck in a cinema all day.  However, I think bringing this kind of higher-level thinking and engagement outside of London is important but to make a virtual event work there needs to be more engagement (a twitter stream or questions from Birmingham to the London speakers would have been awesome) between the different venues.

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A few weeks back, I was the guest speaker at the inaugural launch of Nottingham Girl Geek Dinners, part of a worldwide network of local events bringing together women technologists for chat, networking and – importantly – dinner. As a general rule I don’t like segregation in networks but in the high tech sector there’s definitely a need to provide alternative places and spaces for discussion as invariably there’s usually one one women or two in the room. I found the Nottingham Girl Geek group – a dozen or so working in broad fields including web design, PR, programming, usability, open source and education – to be friendly and overall welcoming – really diverse chats I don’t usually have at networks focused on sharing, learning and even occasionally knitting.

My presentation was about social media for business – a similar theme to some recent speaking gigs for DMEX in the North West but this time with a bit of girl geek and historic slant. Here’s the presentation.

I don’t really see myself as a social media evangelist – I’ve been too long in the web industries for that kind of bandwagon-jumping, back since the first dotcom wave and my days in the music biz when the rage was guerrilla marketing, us record exec minions seeded chatrooms, assuming aliases of teen skateboarders, tweenies and rock dads to sell the latest CD (yes kids, people still bought CDs then).

Rather I see social media as a new name for an old thing – like chat boards, newsgroups or forums – it’s just a newer more technologically sophisticated means of using digital tools to communicate – socially or for business. Online video and audio – as eulogised by @documentally et al – is yet another exciting means of creating many direct one-to-one and one-to-many interactions. Although the technology may not save the world itself, the accelerated serendipity and increase in openness to communication (as much a society as technology phenomena)helps us all to address our own personal, social and business goals. This is perhaps as closely related to the rise in the mobile phone as much as the growth in broadband. This can include political campaigning (like the MPs expenses Facebook campaign), creating your own news radar and bypassing corporation (see the decline in newspapers) and marketing a local micro-brand internationally.

But the interesting dinner discussion we ladies had was about how social media hasn’t so much changed everything as speeded it up. In the old days contacting A meant knowing B. Email made finding out who and where was easy (eliciting a response though, now, harder than ever). Social media means those who choose are open to conversations and ideas more readily and easily than before. Twitter and Facebook create small interaction which are less formal than a direct business contact by phone, letter or email. If you play it right, this small talk can more readily lead to medium talk (then to business). But don’t mistake small-talk for actual business or social networking replacing marketing (or even work).

Creating your own support network is quick and easy; seeking answers to questions, finding a supplier or partner more rapid and robust than ever. Social media shortens and accelerates the gaps between people and links up opportunities. Sometimes it fills the gaps to with meaningless twitter and chat, so we need mechanisms for filter this out (not an information overload but a filter failure) which is the next big challenge.

Girl Geeks dinner nottingham

Girl Geeks dinner nottingham

Thanks to Elsa Bartley (find her on Twitter as @marmaladegirl) for organising it all. Here’s a photo from the night c/o PaintedGhost – see the Nottingham Girl Geeks Dinners website for more photos and details of next event on 3rd August. See you there!

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I was lucky to be invited to a seminar principally for academics about ephemeral media, at University of Nottingham. I’d never heard the term ‘ephemeral media’ before, which in this context was used to describe short-form, fleeting media often overlooked by academia – but which plays a key role in understanding how media is evolving particularly through immersion with social media. This event looked particularly at new forms of online video.

Rather than being full of (my worst fear) incomprehensible academic musings, the event was actually full of useful theoretical ideas and examples of how e-drama and media content is evolving, where it came from, and what it all means.  Here’s a taster of my highlights from two days worth of very informed and interesting papers from the workshops entitled: “Internet Attractions: online video and user-generated ephemera

Barbara Klinger – fan re-enactment

Barbara Klinger (Indiana University) showed many examples of fan re-enactment in relation to fan fiction and film including ‘movieocke’, originating from the ‘Den of Cin’ bar in New York where people get together to re-enact favourite scenes from movies, a ‘re-play’ of movie culture.  This has been professionalised by some, e.g. Charles Ross – One Man Star Wars, where Ross, a professional actor, plays all characters and hums the music and FX in a show which is part parody, part homage, part spectacle.

Chris Strombolis and friends re-enacted the whole of “Raiders of the Lost Ark” over many years, originally bootlegging early screenings in the days before home video.  The film later gained many cult screenings.  Fan re-enactments often have comic and parodying effects through its low-tech bricolage.

Re-enactments often use their original locations e.g. The Blob at Phoenixville, an annual re-enactment as patrons flee the Colonial cinema in the 1950s horror flick, or Lebowskifest , a homage to a recent classic film celebrating the culture of the drop-out and misfit hero.  These couldn’t help to me bringing to mind Stewart Lee’s fantastic parody of Del Boy falling thorugh the bar in Only Fools and Horses translated into a folk fayre legend.  The re-enactment movement is led by men; female re-eanctment is usually associated with female led films (we can also see these trends in role play and gaming more widely).

Klinger views ephemeral media as fragments, fleeting, not treated seriously as academia but it de and re-contextualises media and is fundamental to an understanding of intertextuality which allows works to survive and develop outside of conventional releases.

Hugh Hancock, Strange Company – Machinima

The inimicable Hugh Hancock, one of the world’s leading machinima makers (indeed he even coined the name), who I enjoyed working with recently on the “Education for Leisure” machinima production, delivered his usual high-energy romp through machinima past, present and future.

Whilst the internet is primarily driven in innovation by porn, machinima is another innovation of pushing existing technology forward in new and unexpected ways.  Machinima began with Quake c.1999, the first game to incorporate a sandbox for, with difficulty, playing and editing scenes. It is defined as computer generated animation using existing virtual platforms e.g. console games or virtual worlds.

Theoretically using machinima it is possible to create film works with one person, or certainly a  small production team, which increases the artistic independence of the director. Academic theorist Michael Nietsche recognized two types of machinima:
‘Inside-out’ – fan movies made by gamers, often about the game
‘Outside-In’ – filmmakers use machinima as a new tool for animated drama

Machinima has since fragmented into many different sub-genres specific to different games e.g. Sims 1999 site – all use different editors, voice actors and production studios.  Rufus Cubed’s World of Warcraft inside-out games attract 10M viewers.  These are huge communities with economic power – but they quickly dissipate as the game ages.

In 2006 machinima got noticed by the industry: there was a rush from games producers to hire the best machinima makers.  Many went inside and produced segments for games but didn’t go back to making machinima.  Often their work can only be seen by playing hours of the game up to different levels of game, becoming ephemeral due to the limited audiences who can see it and replay ability reducing viewing access.

Machinima makers face a glass ceiling: they can’t break into traditional media due to big games makers e.g. EA denying permission to produce series and DVDs or negotiate royalty splits, e.g. 2006’s Male Restroom Etiquette by Phil Rice which never made it through to a series despite a commission offered. The big crux: machinima has yet to have a big court case determining rights and usage. Could machinima be covered under ‘fair use’ copyright?  Machinima is not ‘copying’ but photographing characters. But makers need to challenge and negotiation more with the industry. Hugh survives as a machinma maker because he doesn’t have an allergy to talking to lawyers.

Machinima, as a form of immediate animation, can, like other types of social media, be used as a force for community and political change. Stealth Legislation was made within 48 hours to show the effects of EU immiment internet legislation.

Microsoft’s Project Natal is a new Xbox motion capture suite under £500 which could revolutionise machinima, particiularly if it becomes linked to Second Life, plus a £100 facial recognition software could mean avatars represent people in real-time triggered by real-life actions.  This could have big effects for both social and business e.g. virtual conferencing, and also benefit indie film-makers by rapidly creating sophisticated graphics e.g. animated characters mapped onto real people’s movements. Machinima and performance capture are on a colition course to mesh into one media.

Tracy Harwood (De Montfort University)’s  machinima study discussed definitions of co-creation (participation) and co-production (collaboration on the project), describing the medium as about socialism and the social, concerned with collaboration and sharing within the community.

Daniel Ashton (Bath Spa University) believes machinima is in a transition form from amateur to professional, or “cresting the Horizon” (Hugh Hancock, 2007).  Limitations are often to do with the framing of its creators;  Lowood believes players should express their work as content developers rather than players, where hacking mixes technological mastery with subversion.

Quality machinima worth viewing:

The Stolen Child’ – a Second Life created film by Lainy Voom (aka Trace Henderson)
Bloodspell – Hugh Hancock’s fantasty machinima feature film
‘The Journey’ – Appears as a 2D animation through post-production effects
Red v Blue “Going Global” – commission of the original and most famous machinima serial for Machinma Europe festival as a  critique of European film genres

Rebekah Willett – camera phone, production and identity

A study of camera phone production – why people do it and what they film, which is an interesting but little studied area. Camera videos are ephemeral in the nature of what’s recorded – yet little is deleted from servers – but its symbolic value is more important than its legibility.  Statistically:

1/3 make personal documentary – e.g. family, friends
¼ make non-personal e.g. weather, landscape
¼ make public performance e.g. recording gigs

Sam Coley – online practices of david bowie fans

Coley, a radio documentary producer, discussed interactivity and fan culture from a producer’s perspective. He produced a documentary about the 25th anniversary of Bowie’s 1983 concert, New Zealand’s biggest ever gig, which you can listen to here.  It includes a charming original recording of a short song Bowie wrote for his Maori hosts.

Fans communities are reshaping documentary production, offering feedback mechanisms to benefit the producer in pre-production but also give a life to the documentary extending far beyond broadcast. YouTube Insight is a fine-grained analytics tool which allows producers to analyse how users are interacting with the video or audio content and who the audience is.  Audio clip shows, taking advantage of the screen for radio on platforms like digital TV and YouTube, is a new way of re-imaging what radio looks like and placing audio within a multimedia context.

Jon Dovey (University of West of England) – Archeologies, Economies and Ecologies

We’re in the grip of a second dotcom boom: plenty of hype and money thrown at unknown entities. But what is the value of user-generated content: Democratic?  Economic?  Political?

Echoing my own views that social media et al is nothing new: the 1970s Bay Area ‘radical computing’ movement predicted the power of information over land. Today Jimmy Wales (Wikipedia), Fake and Butterfield (Flickr) and Matt Mulanwey (Wordpress) all emphasise the  importance of allowing users to create without technical skills, so creating and accessing media becomes something normal than eventually everyone can do.

The utopia of access for all through the internet is perhaps a Victorian, elitist world view: globally only 17.4% of people can access the web (70% in the developed world). Barabasi looks at the topology of the web, like an aerial view of the rainforest we only see the tops of trees, or a snapshot of all the billions of pieces of information available. Relationships are critical to navigate this forest: comunity management is the starting point of online marketing.

Henry Jenkins believes fan fiction developed into YouTube, though the platform will lose $470M in 2009 – parallel with loss-leading web 1.0 (1999-2001) hype and speculation which leads to the hollow speculative incomes for developer-entrepreneurs.  KateModern, a new form of interactive drama content, only attracted 25M views, 150K per webisode, and that resulted from involuntary pop-ups on users profiles. Bebo sold for £850M and immediately its user-base declined.

Bauwens, a web1.0 entrepreneur who went on to establish the Peer-To-Peer Foundation,proposed three types of P2P networks:

1) Capitalist- e.g. crowd-sourcing around a commercial product
2) Sharing economy – expression, e.g. YouTube
3) Peer production proper – collaboration to create social artifacts, though business may profit (e.g. advertising)

William Merrin – Understanding Me-dia

In the first reformation, the printing press liberating text from purely spreading the word of god.  Today is the second reformation, liberating producers from established publishers and markets. This presents challenges: volume, dispersal, ephemerality (devices, meaning) and access (e.g. network owner control) and needs a new form of analysis – a ‘Media Studies 2.0′: traditional media studies focus on broadcast era, we now need to look at post-broadcast ecologies as a new entity, not just as a continuation of fan culture.

Elizabeth Evans: Kate Modern

Kate Modern, the social media online soap,  is actually anti-ephermal content – 14hrs of content, continually available as a permanent, virtual object. Participation from engagement in the content is only truly possible within a few days of broadcast before the story moves on.

Various interactive exhibition structures were use like marathons (12 films distributed in 12 hours), quizzes (like ‘where is Kate?’) and live events – a live filming which took place on Carnaby St 10am, encouraging audience to participate which leads to deeper engagement and more viral activity.  This was a great analysis, and extends the article I wrote about Kate Modern while it was original broadcast.

Rik Lander – www.u-soap.com

Lander, as a producer of seminal e-drama, offered an interesting practitioner and historic perspective on the form. There are various funding methods for e-drama:

DIY parody
Showreels – to gain professional work
Corporations
Sponsored
Un-funded pure creativity

And many forms of e-drama:

Tv on the web
Linear webby
Interactive
Participatory

It requires many different questions of production like, who is holding the camera? Not a concern of TV but its imperative to internet drama

Lander’s first production was Magic Tree (2001) using text and web (HTML/Flash) as the options available for bandwidth. Viewers were sent a box with chocolate twigs and a magical growing tree, mixing the personal with the consumable. Video is now the currency of e-drama, although potentially e-drama becomes an extension of film and TV rather than a mixed media production.

Lander went on to produce Wannabes for BBC, a teen drama which works on creating friendship ratings and giving advice from characters using video within an interactive database.

Together Alone is a pilot project using actors, crowd-sourced from a talent show format, all over world directly virtually by Skype and montaged together in edit, which gives an endearing inconsistency as settings differ and objects interface from one ’set’ to another.

For e-drama, production viability for acquiring funders is 250,000 viewers, though Bebo et al will claim to sponsors that 20M or more will view it.  Only a fraction of users are likely to be participatory but  they are critical for the development of the production. The web is platform for something ground-breaking and innovative, but not necessarily for producing the highest quality or longevity in film works.

Claire Wardle (Cardiff University)– UGC at the BBC

As part of an AHRC extensive study into user generated content across several BBC departments, Wardle’s study look at its use in news (download the report here).  Its a small minority who submit UGC who are not representative of the whole audience. 90% of contents is thought to originate from 1% of users.

There are many barriers to participation: technological, impetus (why do it?), perception of those who contribute – plus the digital divide. UGC works best with specific calls to action –  say what news gatherers want to know about rather than just asking people to have their say (as this parody website testifies, the results of user’s views can be absurd to the extreme). UGC has the benefits of networked journalism: audiences knows more on subject as ‘lay experts’.

72% of people have never contributed material to a news organisation, though interestingly the most popular contributory media is newspapers (17%), radio (9%), tv (7%) and finally websites (4%).

Moderation of UGC is still valuable: Sky i-News allowed people to upload whatever news they want, assuming the community would extract false news but after eroneous news of Steve Jobs’s death caused shares to drop they realised the need for curating/policing.

Conclusions

Overall this was a fascinating and insightful event, thanks to Paul Grainge from University of Nottingham for organising it and letting me observe it. What was key to me was that online media is far from ephemeral – prolific and difficult to decipher with new rules of symbolism and engagement which defies the usual structures of broadcasting and intrepretation typical of academic media studies.

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Saturday was Nottingham’s first MediaCamp (and certainly the first media-related Unconference I’ve known in the city), and I only feel like I’ve just recovered!

This post attempts to pool together everyone’s impressions and online experiences I can gather into a Collective Memory, taking the model suggested by Chris Unitt from Birmingham who attended to talk about the phenomenal success (and jealously, in the case of The Spectator’s Melanie Phillips) of Created in Birmingham.

It’s a work in progress – if you want to add more thoughts or links please do so on the MediaCampNottingham wiki collective memory page or in the comments below and I’ll update this post in a few weeks.

What was MediaCampNottingham?

A semi-structured unconference that lets disparate people from the business and community come together to talk about using media for commercial or social gain.  Spanning the themes of Technology, Media, and Culture – we saw in total about 40 people attend throughout the day from a happy mix of backgrounds – a city councillor, a lecturers, theatre practitioners, an Arts Council rep mixed with video bloggers, web developers, brand consultants and a whole range of geek – and non-geek – from the city’s diggerati, plus a few out-of-town guest blogging celebs like Jo Geary from The Times and legendary citizen journalistic Documentally.  Georgian micro-complex Lace Market House provided a lovely atmosphere for the, ususally, productive exchanges and a good atmosphere that wasn’t too ‘tech-brow’, where people could share a lively debate.

Anyone could sign up for a session – some were carefully structured presentation of research (like my session on online music for independent music entrepreneurs based on 6 months of academic researchPresentation here, though doesn’t make too much sense with the text!), others more a spontaneous round table coffee and a chat.

Digital Britain Unconference

We were also lucky enough to time our event with the Digital Britain Unconference week, where a whole load of citizen groups from around the UK got together to (largely) challenge and re-shape Lord Carter’s Interim Report.  I ran this epic 3 hour session, which ranged from absurd and lively debate (like @documentally’s vision of no longer needing the BBC for Wimbledon as in the future we will install micro-cameras in the tennis balls to direct your own coverage), to some serious gauntlet laying in terms of what we could do to make Nottingham a better city for digital connectivity, and the digital industries.

Interestingly, Nottingham raised many of the same issues as West Midlands Unconference – namely the report should be addressing needs of smaller business and the community, not just corporates, and we need a more ambitious target for both up and download speed connectivity nationally for Britain to stay competitiive.

Here’s a PDF of the response submitted: digital britain unconference mediacamp nottingham
And you can view it online on the Digital Britain Unconference wiki.

Your responses to MediaCampNottingham:

The Twitter Stream for the day was of course lively, from both attendees and virtual onlookers, my favs: @NeilRostance is euphoric, and @Gillogs fears the ‘Geeklter’

Plenty of video responses – here Caron wraps up the day with everyone’s verbal ‘Tweet’ summarising the day, then Drew Davies’ Fear of Projection in complete – a fatanstic one man theatre piece where a junior lecturer realises his projector is talking back to him, before all manner of strangeness ensues…definitely CHECK.THIS. OUT.  @documentally and @philcampbell meet the lady of the church for lunch.

Blogs write-ups:

Camilla from Green Light Copywriting writes about Applied Creativity – finding some inspiration surrounded by a strange and interesting collection of techno fanatics.

Jed from Rock Star PR blogs mid-morning on the day (but doh! we need to re-do that Kubla Khan-esque video interview!)

Final thoughts

The day got me seriously thinking again about the power of collaborative innovation to get things moving – particularly in these times with cash shrinking everywhere.  We were able to get everyone here and do the event on the basis of goodwill, and keep it free.  And, thanks to the debate stemming form Chris Unitt’s session on Created in Birmingham, I’ve now found other collaborators to revive an old idea of setting up some kind of blog based network for creative Nottingham – more on this in a month or so.

Do we need cash to change things in Nottingham?  It helps, but not necessarily.  Do we need to connect more?  Definitely yes, but a face-to-face is better than a social networked way sometimes. Structure and purpose are good.  The challenge for me, particularly post Digital Britain, will be seeing how our ideas can filter up to the relevant big businesses and public bodies and get them to listen and talk with us, not TO us, a little more.

Thanks to:

Nick from Lace Market House for the free loan of the beautiful bulding, great serviced office (with exciting co-work space plans afoot I eagerly look forward to hearing more about), Excell Solutions for providing sponsorship for creche and other stuff,  Caron from PCM Creative for setting it in motion, and pretty much organising everything!  BIG thanks! Lucy, Ged, Babu, Edward and anyone else I’m forgetting on the steering group and volunteers on the day. THAAANKs.

What have I missed?

Add your blogs/links/thought in comments or MediaCampNottingham wiki collective memory page- I will update this post in a few weeks.

What next?

Who’s game for MediaCamp 10 or possibly late 2009?  What should we do differently?  How can we get more people (and more diverse people) along (to speak and attend?)   How can we raise some sponsorship cash (if we need it?)
Questions/answers in comments please!

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