Yesterday I went along, like the rest of the Twiterrati, to Amplified 08 at the HQ of NESTA. Amplified is the new brain child of NESTA and Toby Moores (founder of Sony game Buzz whom I recently interviewed for a fascinating piece ‘in the mind of the serial disruptive innovator’ for a project for Creative Sheffield). It bills itself as a ‘network of networks’ that connects people from around the country who are developing leading-edge thinking in using social media technologies.

Around 200 people were there from a surprisingly broad range of disciplines – teachers, media producers, techno geeks, citizen journalists - a mix of ages and personalities but with a strong male bias. A fairly lose structure of discussions made for a somewhat chaotic space – having been to the OneMedia open space conference recently I found the sheer volume of people here a bit unwieldy to really have useful conversations – but in general the spirit and the ideas were full of vibrancy and excitement to connect and share ideas, and it was nice to put some names to faces and meet new folks outside of my usual digital media bubble.

The sessions were as diverse as the attendees, but tended to focus on changing the world a bit by changing a bit of the world, and what web tools can do to enable that. I popped into quite a few – some were really useful like Online Video, others a bit unstructured and meandering so I think it pays for session curators to be a bit better prepared to present their ideas to help focus the discussion. There’s probably a learning curve here and some delegate education needed on how to successful do open space or semi-curated events like this so people get the best out of it. We were all told to tweet after each session so there are heaps of tweets you can trawl through here.

On the whole I found it probably a bit too ahead-of-the-curve for my own more commercially focused practice (yes, me is un-cool consultant) – and sometimes I wonder if it’s best to go to ‘what you know’ where you can contribute and learn more or to throw yourself into the least relevant and known subject to see what you can learn. I did a bit of both – maybe at the next one I’ll throw myself into the deep end and go to more of the blogging-will-change-the-world instead of is-home-taping-killing-music sessions I usually choose.

I bumped into Toby then next morning at Tuttle London – many of the Amplified Individuals were somewhat muted after a night of boozing. Whereas I went over to a church hall in Leytonstone to film a pop video dressed as a school mistress (I kid you not – coming soon!) til the wee hours instead. Toby says the next step is to hold regular networks across the country to start to connect the dots – with sessions in the Midlands, South Coast, London, the North and maybe other places too. Hopefully the Amplified network will somehow will feed into my own plans to improve the connectivity and networking of creative thinkers in my hometown of Nottingham.

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De Montfort University’s Institute of Creative Technologies, lead by the rather wonderful Sue Thomas, a visionary digital narratives Professor, hosted another conference shindig this week focused – the Future of Creative Technologies.  Quite a few big name academic speakers here, like Lev Manovich and Howard Rheingold.

Sadly, I found the debate this time just too academic and too technology focused rather than focusing on the aspirations and business opportunities of new technologies, which was a shame as the IOCT seminar in June on the future of social media was really quite visionary.   Perhaps not for me – I was suprised that the delegates were almost entirely academics, and mainly from De Montfort itself thus not particularly great for networking.

A few take outs:

Content Workshop

Sue Thomas discussed her theories around ‘transliteracy’ – literacy across multiple channels, platforms and time scales beginning with Socrates who believed writing was an aid not to memory but to reminiscence.  Transliteracy looks at how networks and individuals connect using different forms of media, but is also concerned with the ‘gaps’ between the networks where people are not connected to any specific groups.   There is a role here perhaps for ‘amplified individuals’ (yeuch term…loudmouths perhaps?) to be allowed through the door to join the dots between groups, like old inter-tribe rituals.

Our attempts at drawing our own networks were hilariously messy and diverse – mine had arrows everywhere, linked by cities or ‘objects of interest’ as I believe all networks and groups of people are.  We discussed that information supply isn’t as much a ‘data overload’ as a filter failure – we need guidance from authorative and trusted sources in our network.

This was taken up by Jim Hendler’s talk on Web 3.0 – semantic search based around creating data sets and open APIs to allow collaboration, giving the example of a user-created wine recommendation list mixing up catalogues of wine with guidance.  Or DVPedia - a mashup of Napster data on song and artist titles in a wiki format.  In an era when more pictures are already uploaded to Flickr than all catalogued objects in all of the world’s museums, we are now creating an open archive of billions of cultural objects – but to be useful they need to be well catalogued (particularly through better meta-tagging) and openly available for re-use.

Howard Rheingold
’s presentation on the Social Media Classroom I think deserve study for another day or at least a homework class.  He is developing an online classroom resource and teaching guide to enable teachers to teach participatory media literacy – which usually just happens after school.  The pictures of a huge hall full of kids on laptop is awe-inspiring; sadly I think the reality given limited ICT budgets in British state schools means that chalk and learn teaching is likely to continue for some decades to come.

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It’s unusual that an event on cross-platform and digital distribution takes place on my doorstep, and more so in the very lovely surroundings of The Walk Cafe, Nottingham’s creative-friendly answer to The Ritz for tea and cake served with a knowing old fashioned charm.  And so to The Producers Forum, part of a series of events aimed at East Midlands film, tv and digital producers organised by screen agency EM Media.

A gathering of a few dozen producers – mainly film types but a few advertisers, games developers and consultants too – discussed the changing nature of distribution in the digital age.  Lisa Trnovski (2am Films) and David Shear (Revolver) discussed their new horror Brit Flick Mum and Dad – apparently the first film to be released simultaneously on all formats – cinema, TV, DVD, digital download and pay-per-view -(although I seem to remember the same claims levied about Road to Guantanamo) which has caused some consternation amongst indie cinemas who see digital as cannibalising their pay-to-see local business – including the present Chair of Nottingham’s Broadway cinema.

Shear claims the strategy makes sense for the indie distributor in allowing one ‘hit’ to promote the film in all formats to achieve significant scale from a small promotion budget – and allows the producer to get paid quicker.   Landmark deals from big studios like Harry Potter’s simultaneous cinema launch with Sky on pay-per-view (ONLY $50!) are closing the typical 16 week cinema to DVD/digital window.  Yet it’s small indies who are able, partly through necessity, to push the envelope in developing innovative and immediate forms of distribution – particularly for niche audience films.

Up next, Joel Kemp from Outso, a true success story of redundant ex-Climax studio developers making good by moving into outsourcing and recently the creation of virtual worlds, including Home for Sony Playstation.  MixM8 is their own in development virtual world for music, where artists can create fan zones, give live concerts, and even create unique MP3 tracks and virtual items for sale.  They’ve already got the ultra-hip Scroobius Pip and War Child on board. This is an exciting development and opens up genre and sector specific activities within virtual worlds (which are currently something of a scrum ground for unfocused selling of tit-tat and hard to target consumers) which is quite possibly the (long-term) future of social networking.

I was somewhat disappointed by the general discussion from the panel (which also included Michel Peters from Content Republic, Jason Burrows from Together Agency and Suzanne Alizart from EM Media) which took a somewhat narrow film-maker focus as to the limited possibilities of self-distribution.  It’s a subject I’m currently researching for my Masters, but Michel Peters in particularly adamantly believed there was little possibility in producers to self-distribute and aggregation was the way forward – believing that even all the major UK cinema chains working together would be unlikely to yield a profitable digital distribution business as a web-based model needs to have global scale and negotiate at least rights across a continent.

This certainly seems to have been the case so far with the music industry where major retailers have failed to launch viable digital businesses.  Yet I felt the panel failed to grasp that digital does mean direct contact with your customers, where aggregating data can be a long-play but can lead to greater independence and sustainability.  I certainly know from my days at an indie TV producer than we were able to sustain a seven figure e-commerce business through early investment in online through creating our own community.

Jason Burrows believed the challenge is maintaining interest in the ‘information economy’ where the new buzz and product finds it harder than ever to get noticed – guerilla tactics are needed to reach the multi-tasking generations.

Andrew Cooper, chair of Broadway, believes we need to capitalise on the ‘zeitgeist’ Nottingham now has for film makers – where some producers claim they can noticed more becuase they are from Nottingham, in much the same way bands from Sheffield benefit from the ripple effect of The Arctic Monkeys et al.

I found the discussion high level and useful, but the network needs to start bringing together other senior media practitioners other than film people to move the discussion up a gear to get really interesting.

But of course, most importantly, cake…

Em Media cake

Em Media cake

EM media cake going...

EM media cake going...

EM Media cake going..going...

EM Media cake going..going...

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Onemedia logo

This week I headed down to innovation quango NESTA’s space age HQ (resplete with break-out rooms with circular board tables) to join in the first Onemedia ‘unconference‘.  This was basically an open space workshop where the 50 or so participants from a range of media industries – including web, digital, music, film, education and TV – gathered together to set our own agenda and form break-out groups to discuss the hot topics of the day and form our own solutions.  The attendees were a jolly nice bunch, mainly indie producers and consultants with a few biggers orgs like ITV represented.

I’ve been to several open space conferences, particularly during my days in Bristol developing projects with Watershed Media Centre.  Although you don’t always feel like you get the ‘top down’ knowledge you would from a speaker-led symposium conference, it really allows you to contribute and benefit from the wealth of knowledge of others – paticularly those working in parallel or complimentary fields, and it’s a cheaper and more accessible ways of organising an industry event – particularly in a smaller town or city.

And the best thing about open space is that it works on the ‘law of two feet’:  it’s OK to walk away from a session if you’ve said enough or just want to move on.  It’s a great way to get live feedback to test the waters with radical ideas.  But I forgot how tiring it is – so much talking and even more listening!

We self-secretariat-ed all our session – Mel @ Media Sauce has the un-enviably task of gathering and sorting through all our disparate notes – but some of the key thoughts and ideas I heard in the sessions I attended:

Branded and advertiser-funded content
There was much discussion from the indie production community on the return, 1950s soap-style, to the advertiser leading the production of quality content, from interactive drama through to James Bond heavy rotation product placement.  Many discussed the difficult of getting air-time with the major brands; without the gatekeepers that were broadcasting commissioners, the environment to get commissioned direct is impossible to navigate for the micro-indie, and in the case of the telecos, we need them more than they need us.  Another example of the ‘flatter’ media landscape being easier to cross the terrain for big players than the many small, yet Magic Lantern played upon the creative vanity and budget crunches of brand managers to deliver interactive content direct to online audiences, cutting out the perplexing range of ‘middle men’ in the current advertising market including buyers, ad agencies and producers.   Those established in the ‘old media world’, like Buffy creator Joss Wheedon’s Doctor Horrible or Radiohead’s In Rainbows, mean reaching existing fans with the benefit of years of TV or major record label investment is that much easier to profit from digital-only distribution and to acquire the investment in the first place.

Taste makers
Conversely, there is a key role for ‘taste makers’ like Last.fm and Hype Machine to help users connect with the influencers – be it Nike bribing cool kids to wear their trainers in the playground, or user recommendation and aggreation technologies.

Narrative
Understanding narrative was a key theme in several sessions – web producers need to understand narrative in the user experience journey as much as the many types of narrative forms which can be applicable to everything from a traditional storytellers to a console game.  The digital world has much it can learn from those from the film and TV industries – be it how to tell compelling stories on a budget or lighting design.

Universities may be churning out graduates with interactive productions skills ten-to-the-dozen, but those with the intelligence to be trained in the ‘art’ of media production, or the work training to do it, are lacking, yet a lot of the old training from the film schools isn’t needed in the YouTube and digi-camera age where accessibility and story are more important than framing each shot.  Budding film-makers can just learn by doing, and start to engage with an audience from day 1.

New skills

Training and skills are paramount to allow people to compete in this shifting landscape – but the significant majority of freelancers in the industry don’t have access to professional development – or even know the question to ask they need the answers for.  The project I am working on with White Room for North West Vision is an interesting take – getting ‘traditional media’ freelancers and getting them placed into digital companies in a unique cross-industry experiment.

Writers, producers and directors still largely ‘don’t get it’ when it comes to creating the cross-platform worlds where audience expectations, aggregated by social media, are either enhanced or dumfounded by writers and the opportunities and limitations of each medium are best exploited.

Collaboration
Collaboration between different writers, producers and technical geeks is a necessity in the cross-platform world – and we just aren’t used to getting stuck in together or finding shared languages and commonalities.

Digital distribution

Overall, getting paid and finding the right business models from digital distribution is the crucial hurdle which inhibit development with the professional media community – although there is a necessity for new talent to ‘just f***ing do it’ – prototype your idea, get in online and start to build an audiences rather than chasing the golden commission.

I facilitated an interesting session on digital music distribution and what lessons other industries could learn from the bit-torrented collapse of the conventional music business.  Some key findings were that bands and artists have been successful when engaging with their audiences through making it very personal – using social media – like video, blogs and giving a bit of it away for free – were seen as winning tactics for musicians to build direct relationships and acquiring the data of fans which everyone from film-makers to indie games developer could benefit from.

We concluded the old structures – major labels, distributors and retailers – were largely redundant, but have been replaced with other corporate funded spaces like MySpace and Last.fm who act as gatekeepers and curators between content creators and audiences.

Overall, it was an enjoyable event if not a tad long – an intensive, bigger one-day event would I think have worked better.  It was a great way to meet people from different disciplines with granularity, but the wealth of indies/consultants compared to brand owners and major media players probably limited the impact of change the conference set out to make.  Sponsors NESTA and Pact are interested in the findings so let’s see what next.

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“To thine own self be true” read the inscription above the stage of the humanist community venue of Conway Hall in Holborn – an appropriate epitaph for an era where user-generated content and the collaborative nature of web 2.0 is pervading computer game technologies, and new forms of playfulness emerge from the fusion of game play with toys, theatre, web and movement – as explored at this one day event as part of London Games Festival games fringe week.

Organised by my fellow conspirators Pixel-Lab from Derby, This is Playful was a very chilled out laid back event full of interesting talking and stuff followed by a few light ales, and generally a good sense of community. A lot of the technicalities went over my bear-like-brain-when-it-comes-to-games, but a few talks stood out:

Chris Delay from Introversion talked about building high production values in graphics from a micro-indie’s budget using procedural generation – that is using patterns of nature in a generative progam to produce patterns – like tree branches spreading outwards, or even city scapes spawning more and more detailed roads. This can be split into everything – even building floors and windows on buildings, producing exterior textures, or internal building scapes to produce desks, computers and objects. This cuts out the handmade time of game artists, and would seem to be the future of much CGI and games generation in the increasingly expensive era when users demand higher-level graphics.

Kars Alfink from Leapfrog in Utrecht – the Netherlands’ epicentre of game design – talked about playing with form using the example of the Z-Boys from the film Lords of Dogtown, who formed what became now skateboarding technique from experimenting with their surroundings of disused swimming-pools. Now skate parks take the form of extreme hollowed-out bowls that were originally just the functional spaces available.

We consume media but we use tools – so game media is about creating tools for functional uses. Habbo Hotel, the virtual world for children, has very ‘underspecified’ tools – like rooms where children play at ‘horses’ – despite the fact that it’s not a stable and there are no horse-specific objects there – rather like kids will play at anything with a few limited props in the ‘sandbox’ of a garden or playroom.

Tom Armitage
from Headshift talked about the Obama 08 campaign manager software for iPhone, and how you could rate your performance as a campaigner against others – a multiplayer game (of sorts). Everything is now a multiplayer environment – enabled by web 2.0 thinking and technologies. We all have ‘rings’ between us, our closest allies, friends of friends then everyone else; social media platforms ape this – e.g. email/SMS/IM for close contact, Facebook next, MySpace for the semi-unwashed and open spaces for everyone else.  Yet social networks are not merely spaces, they consist of people who are connected by a shared object or interest – like World of Warcraft for gamers or Flickr for photo lovers.

Armitage believes multi-player can take the form of differing contexts – not just MMO or simultaneous multi-player forms but a “super context” – shared information and shared fun asyncronously, in close but not necessarily simultaneous timespans – like sending links and sharing comments on Facebook or by email.  This also gives you more to talk about AFTER the event.

Eric Zimmerman
from GameLab spoke about games being about rules and maths.  The play is the free movement within rigid structures – be that skateboarders in swimming pools or playing within the mathematical rules of the game. Gamestar Mechanic is his new venture allowing users to create their own user-generated online game to share and play with others, an interesting combination of web 2.0 and game technologies.

Lots of other interesting bits and bobs including a very interesting presentation on realism and expression in high-end games design from Jolyon Webb from Blitz Games using the example of how getting it right with teeth affects how you feel and interactive with the characters, and a very silly Singing Sock Puppet linking up Last.fm with, er, a sock puppet.  A fun end to the week.

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