
Onemedia logo
This week I headed down to innovation quango NESTA’s space age HQ (resplete with break-out rooms with circular board tables) to join in the first Onemedia ‘unconference‘. This was basically an open space workshop where the 50 or so participants from a range of media industries – including web, digital, music, film, education and TV – gathered together to set our own agenda and form break-out groups to discuss the hot topics of the day and form our own solutions. The attendees were a jolly nice bunch, mainly indie producers and consultants with a few biggers orgs like ITV represented.
I’ve been to several open space conferences, particularly during my days in Bristol developing projects with Watershed Media Centre. Although you don’t always feel like you get the ‘top down’ knowledge you would from a speaker-led symposium conference, it really allows you to contribute and benefit from the wealth of knowledge of others – paticularly those working in parallel or complimentary fields, and it’s a cheaper and more accessible ways of organising an industry event – particularly in a smaller town or city.
And the best thing about open space is that it works on the ‘law of two feet’: it’s OK to walk away from a session if you’ve said enough or just want to move on. It’s a great way to get live feedback to test the waters with radical ideas. But I forgot how tiring it is – so much talking and even more listening!
We self-secretariat-ed all our session – Mel @ Media Sauce has the un-enviably task of gathering and sorting through all our disparate notes – but some of the key thoughts and ideas I heard in the sessions I attended:
Branded and advertiser-funded content
There was much discussion from the indie production community on the return, 1950s soap-style, to the advertiser leading the production of quality content, from interactive drama through to James Bond heavy rotation product placement. Many discussed the difficult of getting air-time with the major brands; without the gatekeepers that were broadcasting commissioners, the environment to get commissioned direct is impossible to navigate for the micro-indie, and in the case of the telecos, we need them more than they need us. Another example of the ‘flatter’ media landscape being easier to cross the terrain for big players than the many small, yet Magic Lantern played upon the creative vanity and budget crunches of brand managers to deliver interactive content direct to online audiences, cutting out the perplexing range of ‘middle men’ in the current advertising market including buyers, ad agencies and producers. Those established in the ‘old media world’, like Buffy creator Joss Wheedon’s Doctor Horrible or Radiohead’s In Rainbows, mean reaching existing fans with the benefit of years of TV or major record label investment is that much easier to profit from digital-only distribution and to acquire the investment in the first place.
Taste makers
Conversely, there is a key role for ‘taste makers’ like Last.fm and Hype Machine to help users connect with the influencers – be it Nike bribing cool kids to wear their trainers in the playground, or user recommendation and aggreation technologies.
Narrative
Understanding narrative was a key theme in several sessions – web producers need to understand narrative in the user experience journey as much as the many types of narrative forms which can be applicable to everything from a traditional storytellers to a console game. The digital world has much it can learn from those from the film and TV industries – be it how to tell compelling stories on a budget or lighting design.
Universities may be churning out graduates with interactive productions skills ten-to-the-dozen, but those with the intelligence to be trained in the ‘art’ of media production, or the work training to do it, are lacking, yet a lot of the old training from the film schools isn’t needed in the YouTube and digi-camera age where accessibility and story are more important than framing each shot. Budding film-makers can just learn by doing, and start to engage with an audience from day 1.
New skills
Training and skills are paramount to allow people to compete in this shifting landscape – but the significant majority of freelancers in the industry don’t have access to professional development – or even know the question to ask they need the answers for. The project I am working on with White Room for North West Vision is an interesting take – getting ‘traditional media’ freelancers and getting them placed into digital companies in a unique cross-industry experiment.
Writers, producers and directors still largely ‘don’t get it’ when it comes to creating the cross-platform worlds where audience expectations, aggregated by social media, are either enhanced or dumfounded by writers and the opportunities and limitations of each medium are best exploited.
Collaboration
Collaboration between different writers, producers and technical geeks is a necessity in the cross-platform world – and we just aren’t used to getting stuck in together or finding shared languages and commonalities.
Digital distribution
Overall, getting paid and finding the right business models from digital distribution is the crucial hurdle which inhibit development with the professional media community – although there is a necessity for new talent to ‘just f***ing do it’ – prototype your idea, get in online and start to build an audiences rather than chasing the golden commission.
I facilitated an interesting session on digital music distribution and what lessons other industries could learn from the bit-torrented collapse of the conventional music business. Some key findings were that bands and artists have been successful when engaging with their audiences through making it very personal – using social media – like video, blogs and giving a bit of it away for free – were seen as winning tactics for musicians to build direct relationships and acquiring the data of fans which everyone from film-makers to indie games developer could benefit from.
We concluded the old structures – major labels, distributors and retailers – were largely redundant, but have been replaced with other corporate funded spaces like MySpace and Last.fm who act as gatekeepers and curators between content creators and audiences.
Overall, it was an enjoyable event if not a tad long – an intensive, bigger one-day event would I think have worked better. It was a great way to meet people from different disciplines with granularity, but the wealth of indies/consultants compared to brand owners and major media players probably limited the impact of change the conference set out to make. Sponsors NESTA and Pact are interested in the findings so let’s see what next.