This one day event, Unwired’s Worktech North, brought to the shores of Salford Quays, Manchester c/o the North West Development Agency and MediaCity:UK, explored a futurologists and near futurologists vision of how digital technologies will evolve cities, and specifically our workplaces. Speakers from world-leading digital city projects in Spain, Finland, USA and UK gave us an insight into the workplace technologies of the near-future and new digital design for work and living.

Michael Joroff, a guru among many from Massachusetts Institute of Technology, School of Architecture and Planning, started off by telling us:

A city is a city.
A ‘second city’ is a city in Second Life.
A ‘third city’ is a connection between the physical and virtual, like a phone call connects the physical using virtual technology. A world of ‘bricks and clicks’ – both are needed, yet some things you can only do in one and some things only in both places.

‘Media city’ becomes not physical but a place in your mind.

Ambient technology, or pervasive technology, is experienced any time, any place. Wifi allows you to respond to your environment – in the future broadband/wifi will become the norm, cities without it will be disadvantaged.

What the media city will look like:

  • Digital cities will have experimental street lighting – bright for single women, playful colours when the pubs close.
  • Responsive buildings with “skins” will respond to their inhabitants – depending on volume, density, time of day etc.
  • Interactive transport – delivery based on demand rather than a rigid timetable.
  • Interactive kiosks – build around communities of interest.
  • Also permeable walkways, interactive buildings with interactive display screens.

Then let’s all have a ‘flash mob party’ – it happened in Feb 07 when 300o people arrived through a bluetooth message in Paddington to come down to the station, tune in to a channel and dance, silently, listening to the DJ playing on their iPods.

Zaragoroza digital mile

Jose Carlos Arnal told us about the Digital Mile project.

Zaragoza is Spain’s 6th largest city. Spain’s ambition is for 50Mb connectivity – the ‘digital divide’ in the future will be between not the ‘have’s’ and the ‘have not’s’ but between high and low speeds of connectivity – everyone will need to be digitally literate in the 21st century.

The Digital Mile, developed with Massachusetts Institute of Technology, incorporates pervasive media into all parts of the public realm in an experiment to enable technology to make the space more useful, enjoyable, playful, and colour the user’s mood.

Permeated by a central digital walkway, virtual waterfalls and interactive fountains are triggered by commands. Intelligent street lighting adjusts according to time, day and artistic expression. Street furniture pratically displays timetables, menus, parking availability.

Kari Raina then talked about another future city in Arabianranta (Helsinki Virtual Village), a residential area which the Helsinki authorities want to transform into a leading centre for design and industry before the decade end. Then there will be 10,000 residents, 8,000 jobs and 6,000 students there. It is part of a European network of living labs. Raina claims there is a need for political and business leaders to have buy in and believe in the benefits of investing in the digital city.

Each household appoints an eHousemanager prior to moving onto the site and six universities and technical colleges in the city worked together to produce content. Apartments all have 10Mb broadband installed, there is a household of mentally disabled people – it’s a true social experiment in an inclusive, digital community. People are inspired to come here to share the experience.


Philip Vanhoette
from Plantronics and Philip Ross from Cordless Group talked about “Technology in the Digital Age”.

Vanhouette argues that broadband is essential – like hot water…or loo roll.

Terrifyingly, email represents 40% of all our communications, taking up a minimum of 2 hours a day (10 years a lifetime!). Of which 1/3 are irrelevant, 1/3 are important, 1/3 are essential.

Microsoft’s Powerpoint is 20 years old – some sectors (like sales) spend 50% of their time reading, preparing and presenting with it.

Hard rules (from Ross’s 2006 book “Space to Work – Space Strategies for Knowledge Workers” – Jeremy Myerson and Phillip Ross):

  • Presentations sent to everyone 24 hours before meeting
  • Bonuses for short meetings
  • Red light messenger – switch off more regularly, don’t be ‘always on’

Comprising of a wheel in 4 quadrants, put simply, spaces to work break down into:

  • Academy (colleagues) HIGH VISIBLE Agora (customers)
  • Lodge (family) live/work LOW VISIBLE Guild (peers) collaborative

The UK has too many ‘landscape’ open plan offices – too many distractions and too loud.

A nomadic worker’s dream: cheap/free wifi and a quiet lounge.

Philip Ross continued. MySpace has 480 million users, but Murdoch is a digital immigrant not a digital native.

Work is changing:

  • 1 in 4 children have a web page
  • 1 in 2 people have worked for their company less than 5 years
  • A new blog is created every second
  • 2.7 billion google searches performed daily
  • The number of SMS sent daily exceed population of the planet
  • Reading The Times for one week contains more knowledge than a 16th century person learnt in their lifetime
  • The speed of knowledge doubles every 72 hours
  • Half of what you are taught on your degree is out of date by the end of 1st year
  • 33 million in US use mobile to surf web
  • By 2011 there will be 4 billion mobile phones
  • By 2050, a £500 computer will be more powerful than the entire human species

Not to scare you or anything.

The solution?
The semantic web – FUSE – Find, Use, Share, Expand

You cannot control, only improve. Life and work is a continual Beta (like Google, everything in perpetual Beta). Google is the most valuable brand in the world at $80 billion.

Digital cities are about interconnecting objects – in the future devices will talk to each other.

Pervasive internet/ubiquitous computing/machine-to-machine communications – all terms for “the internet of things”.

  • RFID – they now build 1.7 billion units a year, at just 4 cents a piece
  • RFID – digital mousetrap in Wembley Stadium
  • RFID – food products, log on to web to see what’s in your fridge
  • RFID – your washing machine – knows what clothes you’ve put in, the machine does washing automatically
  • RFID – Walmart replace the barcode with RFID tags


Clive Wilkinson
, one of the world’s leading workplace architects, took the mantle with his talk on “Creative Space at Work”.

Workplace needs to be fit for the IDEA, to advance the PRODUCTION economy.

Small company = extended family
Large company = a community, with complex problems

Planning ideas he helped to deliver:

  • WIRED magazine – ‘slinky planning’ – ‘leaking’, creates neighbourhoods
  • Chiata – advertising ‘village’ – 500 people on one floor, creatives next to ‘central park’, basketball court, ‘main street’
  • Palotta – office made of used shipping containers
  • Mother (London) – started as 6 people at the kitchen table, which grew and grew… now UK’s No. 1 ad agency, big planks of kitchen tables. 4 week ‘random rotation’ of desks.
    Mother's office, London

Google HQ project
Objectives:

  • 1 – Circulation
  • 2 – Enclosed meeting space
  • 3 – Network learning
  • 4 – Work/life balance
  • “hot” areas – community, louder, social
  • “cold” areas – private, studious

They created permeable spaces/zones:

  • Meeting tree – permanent
  • Slinky zone – temporary
  • Service zone – on demand
  • Club house – always there

Frank Duffy from DEGW (author of “The New Office”) chaired the concluding panel discussion on “Creating the Digital Workplace”.

Duffy gave an insightful overview of the history of workplace design. Workplaces are ‘mini cities’.

  • 21st century office = security, sustainability, serendipity – the networked office – modular
  • 20th century Taylorist Office – destroying guilds and workplace, creating the production line. Control – people in their place. Towerblocks – hierarchical – developer led
  • Social Democratic Office (post WWII) – shared spaces
  • 19th century, Bank of England – a walled ‘fortress’ but with public places for clients to walk which became an attraction

Business imperatives drive design – potential exceeded by measurables (the easiest things to measure are usually the least important?)

In the future, patterns of work and usage of cities/places will become more variable (varying density) and more permeable.

Uk logo
Chris Kane, Head of Workplace at BBC and leading the BBC’s input into MediaCity:UK talked more about the project and showed a rather overblown video about how great it will all be when it’s finished. Kari Raina earlier told us Salford was port of England, MediaCity will be the portal of England.

A Media City needs to holistic and mix A grade with B, C and D office space. It needs to be comfortable, in variance to its inhabitants, from luxury to rugged depending on what/whom.

Buildings should be ‘future proof’, to change in the future, internal more important than external architecture.

In conclusion, many of the ideas and designs discussed today were futuristic, dazzling and almost unbelievable – were it not for the fact that they are already happening. It seems a long way from reality that media cities and advanced workplace technologies will be implemented by anything but the most leading edge companies and most progressive (and wealthy) town planners. Despite a recent trade mission by Arts Council West Midlands, Linz is still a long way from Coventry. And when it comes to civic design on a grand scale, the political buy-in and funds need to be in place – a hard battle for many British cities tackling great needs in housing, education and economic change.

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This week, the Creative Industries team at South West Regional Development Agency (where I’m currently working) hosted an event called the South West Creative Summit in Bristol. The event was due to co-ordinate with the launch of the Department of Culture Media and Sport’s Creative Economy Programme, but, as a week in politics goes, it was all change. The expected Green Paper has been delayed until the autumn, but instead a weighty doorstopper tomb called “Staying Ahead: The Economic Performance of the UK’s Creative Industries” by Will Hutton and the Work Foundation came out on June 25th – which of course no one (including guest speaker Phil Clapp from DCMS) had read yet.

The report has eight recommendations for developing the UK’s as the leading global hub for Creative Industries. Read a 3-minute potted summary and points. More on this when I’ve read the tomb myself, currently guiltily sitting on my desk. It’ll be interesting to see how much is taken into the Green Paper (a discussion proposal), which is rumoured will never become a White Paper (policy recommendation) – but at least we’ve had a good debate about our own vision for the creative industries in the meantime.

The other change of player was the throning of Gordon Brown as PM on 27th June – which gave an interesting slant to the preceedings and, in my mind, asks more questions about how long Creative Industries will be a key priority for government – the new broom and all that. Still, Hutton’s report claims that the UK Creative Industries are as important to the economy as the finance sector, clearly talking the former-Chancellor’s language.

So against this backdrop, 150 delegates, mainly from the South West region’s public sector partners, with some leading business directors, met up to get all ‘gun-ho’ about the potential for the creative economy of the region. A number of the partners had been curious/confused about what the event’s purpose was. Assuming the main target was impressing the powers-that-be at the Development Agency itself (with speeches by its Chief Executive, Jane Henderson, and Chair, Juliet Williams) – the event was a tour-de-force. Secondly, it was an opportunity to draw together all the partners to think about strengthening and morale building ‘Team South West’ and putting this ‘weird shaped’ (to quote Tom Fleming) region on the map, and to celebrate was The Guardian have called ‘the cool, creative South West’.

The night before, a welcome reception was held at the sumptous surroundings of the Royal West of England Academy, where 50 years of the BBC Natural History Unit in Bristol were celebrated, with speeches by department head Neil Nightingale (yes, really!) and its co-founder and first producer Tony Soper. Through their anecdotes and an impressive showreel, it was amazing to see how much the wildlife film industry had changed since the 1950s when novice nature enthusiasts took out camera to shoot hours of grainy black and white footage. Now, shows for international audiences like Planet Earth, are produced for a multi-platform, multi-media world (with multi-million pound budgets!) with the latest cutting-edge technologies, making images that would have been unthinkable in 1957. As Bristol is home to 25% of the world’s natural history tv output, and significant events like Wildscreen Festival and ARKive (education archive), it shouldn’t be underestimated how such a significant ‘hub’ can have an impact on Bristol – both in terms of influencing content and themes, creating spin-out companies, and the use of digital technology in TV production.

The main day featured many impressive keynote speakers:

David Kester (Director of the Design Council) told us South West businesses invested above the average in design, with 70% using design for communications, and 40% for digital. Prince Albert had a vision for the Great Exhibition, linking the superb Victorian designers with manufacturing. The Design Council’s Designing Demand programme seeks to build these links to teach business how to maximise on design. Today, the design industry employs 185,000 people and contributes £11.5 billion to the UK economy. 90% of the environmental impact of a product is determined at design stage, so creativity can have an impact on both sustainability and productivity.

Andrew Curry (Director of the Henley Centre HeadlightVision) showed us a vision of the coming shape of the creative economy. In the 1980s, media was about consumption, in the 1990s it was about choice, and in the noughties it’s about creation. There are new means of exploring content through digital media and the media itself is becoming more valueless – Metro is the fastest growing international newspaper and it’s given away free.

What futorologist Alvin Toffler in 1980 called the ‘prosumer’ is now User-Generated Content. According to the 1999 book The Cluetrain Manifesto, Markets are now ‘conversations’ between society, business and consumers. Curry showed us the errors of putting the brand in the hands of the consumer to mash-up via a misguided Chevy Tahoe advert. The gas-guzzling superbrand’s open platform became a protesting environmentalists’ wet dream.

Web 1.0 was about connecting desktop to desktop, Web 2.0 browser to browser, and Web 3.0 connecting the virtual with the physical. ‘Fan fiction’ – engaging before, after and during the event (most significantly through TV web forums) – fan responses, mash-ups and parodies will become more commonplace, which will have implications for copyright and ownership for brand and content owners. If you ‘ban’ fan fiction, you will alienate your audience. Andrew showed us a fab Harry Potter, parody video – ‘the mysterious ticking noise‘.

Anthony Lilley (Chief Executive, Magic Lantern Productions) talked about when public service meets interactive media. Today, a 14-year-old doesn’t know a world without internet, tv without remote controls, or a world without console games. Second Life has 25,000 users in it at one time, which isn’t yet a force for change but is a useful ‘focus group’ for testing ideas. The drivers for change are choice, control, conversations, community (and anything else beginning with c). Innovators needs to build risk into the start of production – quality is better than meeting delivery deadlines (Windows Vista case in point) and work out how to measure impacts not outputs.

Jane Henderson (Chief Executive of South West RDA), presented her vision for ‘changing the world a bit by changing this bit of the world’. Overall, emphasing how commited the Agency is to supporting the infrastructure and change needed to grow the South West’s creative industries, even though it challenges the usual government ways of working. (At this point, I realised my efforts to ’sex up’ her speech may have not quite hit the mark. ‘Hot Fuzz’s post-modern mash up’ may have sounded better on paper!).

Chris Powell (Chair of NESTA) rounded of the keynote speeches. Although the UK ’s creative industries employs 1 million directly and 800,000 creative people are within non-creative businesses, the weakness is that their growth links to the overall strength of the economy – in good times, people buy creativity, in bad times they don’t, so the industry can yo-yo. The iPod is 4% design and manufacture, and 96% experiential. Creative industries sell experiences and lifestyle, but every other country in the world now see them as a key to their success and think they are good at it too, so our global competition is fierce!

The Afternoon was taken by workshop sessions on creative places, knowledge transfer, skills, new markets, and digital media, for which there are some interesting supporting papers online and some summaries to follow (when I pull my finger out :-) )

Finally, Nick Capaldi (Chief Executive of Arts Council England, South West) roused and caroused the ‘pledges’ from all partners and businesses as to what they would contribute to the region’s creative economy. Most were generic rather than specific or transformational, but it was a good means of drawing the spirit of everyone together among the collective branding and vision of the event – ‘create, engage, transform’.

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